c/w arrest, difficult parent/child relationships, lost pets
“You ever done much gardening Belka? You know how you never really see a sapling appear out of the soil. Just one morning it’s there? It was like that and, honest, it was hard to believe that it hadn’t always been there.”
For the first time that anyone living has known, the dawn breaks perfect across Embrace. Glorious, amber rays carry with them a new day.
The Jubilant Maybe watch it unfold from above the city. Ezra, Ash, Neah and Ivar exit the cut amongst the familiar bone-rooted buildings of Skulltop; meanwhile Oken, brings with him the unfamiliar. He’s hauled the Winter’s Lodge, in its entirety, back into the city.
What to do with this misplaced piece of geography isn’t the only issue the Jubilant will have to contend with, as they catch up with friends and family.
~~ PEOPLE ~~
Altara nim Shif: Scion of the nim Shif family and their trusted enforcer.
Amris Graft: Ezra’s mam. A community organiser and member of the Painted Hands.
Boctive Deign: A charismatic and cunning revolutionary, whose radical treatises on Embrace are widely distributed and eagerly read.
Eviron Yves: The imposing head of the Umbral Provenders and Ash’s aunt. She has ambitious plans for the city.
The nim Gorse’s (Cherib and Zedek): Neah’s parents. They are respected members of Embrace’s upper-middle class.
Nilkat: A former factory mechanic, turned revolutionary. A member of the Ginnels and our story’s narrator.
The Pinders (Avery, Dalton and Mariana): Ash’s family, a group of Atrium shopkeepers.
Rhian Fetch-Grimoire: A keen-eyed member of the Shepherds of the Roil. Ivar’s long-lost sister.
Sirus: Deputy of Tail’s End.
Trilvo: The matriarch of Tail’s End. A doctor, used to working on ghosts and spirit.
~~ FACTIONS ~~
nim Shif: Embrace’s newest great family. Plotting to take over the city with silvered tongues and bloody blades.
Swifts: Embrace’s police force. Once a ragtag militia, formed of ward locals, they have been armed and outfitted by the nim Shifs.
~~ PLACES ~~
The Winter’s Lodge: A place pulled out from the cut. A shifting collection of mismatched architecture. A shell for the gall.
Episode title from The One to the East and West by Cinder Well
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Produced by Thryn Henderson
Series art by Ben Swinden
Music taken from Kai Engel’s Satin